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3 Pokémon Titles That Didn't Get the Love They Warranted

Following a taste of world peace thanks to Pokémon Go, it's beyond doubt that the monster collecting franchise stands as one of the most ubiquitous gaming titles in existence. The iconic Pikachu is just as identifiable as Disney's mascot, perhaps even more. The persistent frenzy around card prices ensures near-daily Pokémon headlines. You'd be hard-pressed to find a Pokémon game that didn't sell at least a few million units. Even, unofficial Pokémon games go viral annually.

However in spite of that pervasiveness and popularity, some Pokémon games that are totally underappreciated. These are games that didn't get their proper due, or were overshadowed under the excitement of the core series. These are Pokémon games stuck on doomed platforms or services, or were pioneering attempts onto different formats. They're often also Pokémon games that probably would have blossomed if they ever got sequels or contemporary re-releases. Considering these factors, we won't be offering yet another recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.

Nevertheless, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Actually,' we can all acknowledge that these are Pokémon games for people with discerning palates, agreed?

Pokemon Ranch: The Relaxed Forerunner

An excessive number of Pokémon games focus on the battling aspect of the series, and not nearly enough of them focus on the ordinary realities that would come with living with a pet. Admittedly, modern titles include minor mechanics like these in modern games—you can play with your monsters in camps. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is best seen as the precursor to Pokemon Home; that is, as a storage system to store monsters from various titles. Critical reception from its release said Ranch was a bad if not truly ugly game. It's not my goal to dispute these claims, but it behooves me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.

As the name suggests, the game takes place on a farm where your Mii avatars—get this—just relax with your pals. The activities with Pokémon were basic, and a lot of the draw was watching what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of living your life with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzler as it is a life simulation.

Ranch came out long before Stardew Valley kicked off the enduring trend of comfort gaming. It was before the rise of passive games, and the Let's Play popularization of watching games you aren't actively controlling. Most people never understood that Ranch's proposal to watch your critters as much as you interact with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so remarkable, there's a Twitch stream focused on running the game continuously. The individual who operates the channel maintains that, after almost twenty years of experiencing the game, he still has not seen everything that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.

Pokemon Duel: The Tactical Tabletop Game Lost

Did you know that Pokemon once had an licensed board game with miniatures? Pokemon Duel was the 2016 effort to digitize the physical experience in a more accessible form. Duel was also, sadly, one of Pokémon's first forays into the world of free-to-play phone games. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new figures.

All of these poor design choices masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel today. "I can’t express how much I adored and miss this game," a YouTube comment reads, seven years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of complexity, accessibility, game design, and features in general," another commenter declared. "I truly believe if it came out now people would be engaging with it more than GO and Pocket combined."

Unfortunately, Duel's initial launch was marred by server issues. Technical problems, alongside Duel's scummy monetization model, gave people little reason to return. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unusual board structure made for a fantastic tactical experience for the handful of players who played Duel, but that playing field is also a intimidating eyesore.

Pokémon: Magikarp Jump: The Silly Experiment

Image from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so silly, it was verging on shitpost. Considering we're dealing with a franchise where trainers go out with a full belt of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is charged with raising the ultimate version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the fan culture around Magikarp.

Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things I wish the core series would do, like offering a wide variety of the same type of monster. I know it's not practical for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly complex or profound game, but the seeds of brilliance were there. Sharply written events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when Game of the Year season rolls around.


With dozens of mainline entries and derivative titles, it's probable that I omitted that particular Pokémon game you absolutely adore but contend that not nearly enough people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball fondly notwithstanding argu

About the author

Nicole Fry

Tech enthusiast and lifestyle writer with a passion for exploring innovative trends and sharing actionable insights.

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